Da Shrines Listings

Unused shrine ...What you need to know about these things... Used shrine

Most peeps just touch a shrine and forget that not all shrines are good. I've lost a lot of mana total on Chariss because of that and have paid the repercussions numerous times even now. This is a list of the shrines and what they do. The best advice I can give to a rogue is never, ever touch a shrine that gives you a spell up for 1/10th of mana loss. This hurts you more in the end then the spell bonus gives you.

Those shrines that every rogue should seek out are marked with a cause they are the key to your success....gawd I kill myself...=)

SHRINE EFFECT MESSAGE
Abandoned +2 to DEX The hand of men may be guided by fate
Creepy +2 to STR Strength is bolstered by heavenly strength
Cryptic fills mana ball/nova from player Arcane power brings destruction
Divine 2 full rejuv or mana/heal full potions Drink and be refreshed
Eerie +2 to magic Knowledge & wisdom at the cost of self
Eldritch health & mana potions become rejuv's crimson and azure become as the sun
Enchanted one spell down a level, all others up one Magic is not always what it seems to be
Fascinating Firebolt +2, lose 1/10th mana total Intensity comes at the cost of wisdom
Glimmering all items are IDed Mysteries revealed in the light of reason
Gloomy +2AC to all shields/armour, -1 to weapons Those who defend seldom attack
Hidden +10 to max durability of wpns, -10 to one New strength is forged through destruction
Holy Teleports you somewhere else Wherever you go, there you are
Magical casts mana shield on you While the spirit is vigilant the body thrives
Mysterious +5 to one random stat, -1 from others Some are weakened as one grows strong
Ornate Holy Bolt +2, lose 1/10 mana total Salvation comes at the cost of wisdom
Quiet +2 to VIT The essence of life flows from within
Religious "heals" all weapons' durability Time cannot diminish the power of steel
Sacred Charged Bolt +2, lose 1/10 mana total Energy comes at the cost of wisdom
Secluded completes automap for level The way is cleared when viewed from above
Spiritual fills inventory with gold Riches abound when you least expect it
Spooky full rejuv, potions for others Where avarice fails, patience gains reward
Stone recharges all staves The powers of mana refocused renews
Tainted other players get +1-3 stats, -1 to you Those who are last may yet be first
Thaumaturgic all chests on level get new items What once was opened now is closed
Weird +1 to all wpn's max damage The sword of justice is swift and sharp

Other shrines/fountains that can harm or hinder you are also found within the level...tho these are seen very rarely (except the goatshrines which are found in the catacombs and in hell)

Goat Shrine Goat Shrines are like normal shrines except you never know what you are getting till you hit it so if you don't want to take the chance on screwing up your character...than don't touch them!!
Fountain of Tears Fountain of Tears acts like an instant boost to your stats...all stats except one go up 5 while one stat will drop by five in single game...multi game the increase is only by 1...this can be a help in most cases
Murky Pool This murky pool gives ya an infravision shield that allows you to see any enemies before they see you...much like the scroll except it lasts a little bit shorter than the scroll...definitely drink from this pool when found
Refreshening Pool This pool does what it should..it refreshes your health and or mana when and if they are down...a drink from this pool is never a bad thing but if you are not down in either mana or health than save it for when you are and are out of potions

As you can see there are more shrines and fountains that are good for you then bad so not all is lost. Use those without a key at your own risk. Happy hunting ... =)

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