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...What you need to know about these things... | ![]() |
Most peeps just touch a shrine and forget that not all shrines are good. I've lost a lot of mana total on Chariss because of that and have paid the repercussions numerous times even now. This is a list of the shrines and what they do. The best advice I can give to a rogue is never, ever touch a shrine that gives you a spell up for 1/10th of mana loss. This hurts you more in the end then the spell bonus gives you.
Those shrines that every rogue should seek out are marked with a cause they are the key to your success....gawd I kill myself...=)
SHRINE | EFFECT | MESSAGE | � |
Abandoned | +2 to DEX | The hand of men may be guided by fate | ![]() |
Creepy | +2 to STR | Strength is bolstered by heavenly strength | ![]() |
Cryptic | fills mana ball/nova from player | Arcane power brings destruction | ![]() |
Divine | 2 full rejuv or mana/heal full potions | Drink and be refreshed | ![]() |
Eerie | +2 to magic | Knowledge & wisdom at the cost of self | ![]() |
Eldritch | health & mana potions become rejuv's | crimson and azure become as the sun | ![]() |
Enchanted | one spell down a level, all others up one | Magic is not always what it seems to be | ![]() |
Fascinating | Firebolt +2, lose 1/10th mana total | Intensity comes at the cost of wisdom | � |
Glimmering | all items are IDed | Mysteries revealed in the light of reason | ![]() |
Gloomy | +2AC to all shields/armour, -1 to weapons | Those who defend seldom attack | � |
Hidden | +10 to max durability of wpns, -10 to one | New strength is forged through destruction | � |
Holy | Teleports you somewhere else | Wherever you go, there you are | � |
Magical | casts mana shield on you | While the spirit is vigilant the body thrives | ![]() |
Mysterious | +5 to one random stat, -1 from others | Some are weakened as one grows strong | ![]() |
Ornate | Holy Bolt +2, lose 1/10 mana total | Salvation comes at the cost of wisdom | � |
Quiet | +2 to VIT | The essence of life flows from within | ![]() |
Religious | "heals" all weapons' durability | Time cannot diminish the power of steel | ![]() |
Sacred | Charged Bolt +2, lose 1/10 mana total | Energy comes at the cost of wisdom | � |
Secluded | completes automap for level | The way is cleared when viewed from above | � |
Spiritual | fills inventory with gold | Riches abound when you least expect it | ![]() |
Spooky | full rejuv, potions for others | Where avarice fails, patience gains reward | ![]() |
Stone | recharges all staves | The powers of mana refocused renews | ![]() |
Tainted | other players get +1-3 stats, -1 to you | Those who are last may yet be first | � |
Thaumaturgic | all chests on level get new items | What once was opened now is closed | � |
Weird | +1 to all wpn's max damage | The sword of justice is swift and sharp | ![]() |
Other shrines/fountains that can harm or hinder you are also found within the level...tho these are seen very rarely (except the goatshrines which are found in the catacombs and in hell)
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Goat Shrines are like normal shrines except you never know what you are getting till you hit it so if you don't want to take the chance on screwing up your character...than don't touch them!! | |
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Fountain of Tears acts like an instant boost to your stats...all stats except one go up 5 while one stat will drop by five in single game...multi game the increase is only by 1...this can be a help in most cases | ![]() |
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This murky pool gives ya an infravision shield that allows you to see any enemies before they see you...much like the scroll except it lasts a little bit shorter than the scroll...definitely drink from this pool when found | ![]() |
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This pool does what it should..it refreshes your health and or mana when and if they are down...a drink from this pool is never a bad thing but if you are not down in either mana or health than save it for when you are and are out of potions | ![]() |
As you can see there are more shrines and fountains that are good for you then bad so not all is lost. Use those without a key at your own risk. Happy hunting ... =)
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