


This is a list of the books that are available for use and what they do. How much mana is used to release these spells is determined by what level of spell you have (ie, a lvl 5 holybolt spell will use much more mana then a lvl15 holybolt). All these spells are available in scroll and staff form too. Other spells not found in books are listed at the bottom under scrolls.
The Fire Spells
- Firebolt
- a basic level fireball spell that has little destructive properties until you have a lvl 15 or above
- Inferno
- a flame-thrower spell that has more heat and thus more potential of harm than the firebolt but you need a very high lvl for it to be effective
- Firewall
- a great spell that releases a wall of fire that lasts in duration for a set amount of time depending on what level the spell is - the higher the level the longer it lasts and more heat it throws...a great spell to release in a room, close the door, and listen to Diablo's minions die in agony *evil grin*
- Flame Wave
- similiar to the firewall in that it is also a wall of fire except this one moves along like a tidal wave...sweeping from one side of the room to the other...except it only lasts for a short amount of time and isn't that destructive compared to the firewall...plus it uses a lot of mana
- Fireball
- a wonderful spell that packs a great whollop but has a great cost to mana...this one is your typical fireball spell with a twist - it erupts into a burning cloud upon impact that adds a nice extra amount of damage...this a must spell to use when in Hell cause of the great amount of damage it creates but have a lot of mana handy until you get up there in levels 8 )
- Guardian
- a great spell to protect your ass when alone this spell releases a 3 headed dragon that is fixed in one spot and who spouts fireballs to any creatures in the general vacinity...great doors or openings into areas where the guardian can really help clear out some creatures who are hiding just behind whatever door or area you were about to enter
- Elemental
- I luv this spell only for the fact that you get to see a cool "fireman" running outta you and towards which ever creature is available...this spell is great because the elemental will seek out any creature at hand, even if it isn't in sight, and upon finding that creature will erupt into a fireball causing mucho damage *evil grin*
Lightning Spells
- Charged Bolt
- this spell produces multiple lightning charges that disperse around a room bouncing off of walls and till they hit a monster or dissipate...tho in the lower levels the spell will dissipate much quicker than it will find your prey so use it when you are up in levels - a spell that can be effective but most of the times less effective than just using the chain lightning spell
- Lightning
- a simple burst of lightning is released from this spell with more damage caused than the charged bolt...rapid firing is good for more destruction but once again, chain is better
- Flash
- a spell that releases a bolt of lighting, per say, in a radius around you...this spell is a good panic spell when you are surrounded by creatures and you can't escape but unless you have a higher level spell it isn't that effective - used by some of the mages in hell which packs a good whollop to you if you are close by them - BTW...this spell only causes damage to creatures that are right next to you...it's radius is very limited until the higher levels
- Chain Lightning
- a must to have and use this spell releases bursts of lighting in a sprayed effect that target in on a creature within the vacinity...this spell is very deadly when in the higher levels and use of mana isn't all that great considering the damage it costs to your foes - a must use for rogues in hell 8 )
General Spells
- Stone Curse
- this is a wonderful spell to have in that it freezes your foe for a determined amount of time so that you may damage it without it causing any damage to you (cause it's frozen hehe)...the higher the level of spell the longer your foe will stay frozen
- Town Portal
- obviously this is a must have unless you like climbing up or down in levels to get to town or back...this spell releases the portal which allows an instant jump to town and then back again - tho once you have gone back down to wherever you came from the portal in town disappears, so always remember to release another portal when you get back down to whichever level you came from
- Healing
- like it sounds it will heal you and fill your health ball depending on what level it is...a good spell if you don't use mana shield and have run out of healing scrolls/jars
- Heal Other
- once again, like it sounds it will heal another of your party when you click on them once thrown...very nice to do to a comrade who is down in health and could possibly die without your help - everyone needs help at times and there is a better chance to survive the trek when others are there to help your ass too
- Mana Shield
- this spell releases a golden ball that hovers over your head and basically allows your mana, not health, to take the damage - this spell is great when in the higher levels because the loss of mana will be far less than the loss of health along with the fact that when you run outta mana you always have your health ball full and ready as a reserve so escape can be possible
- Telekinesis
- this spell allows you to pick up items that are beyond your reach, such as on the other side of a wall or obstruction...it is great to be able to caste a firewall in a room, stand back, and watch the creatures die while using the telekinesis spell to pick up the goodies they drop upon death with no harm to yourself whatsoever 8 )
- Teleport
- as it implies this spell allows you to teleport to the point where your cursor is last laid...a great spell to help you either move around an area more quickly than just walking or help you escape to an area or room that is clear if you are under heavy attack...but beware, always tele into an area cleared or you'll have a nasty surprise waiting for you
- Phase
- I personally hate this spell and can't really see any use for it because of the fact that unlike teleporting you are phased to an area determined by chance so unless an are is clear the chances of phasing into an area full of creatures is very high and death is usually a lot closer than with just teleport...plus the cost to mana is extremely high
- Golem
- these guys are great...a spell which releases a golem who will fight on your behalf and seek out creatures close by, tho he is stupid so you have to sorta show him the way by moving towards whichever area that could possibly have creatures....the golem can be devastating when thrown from a high level spell but tends to be destroyed easily when of a lower level so increase that golem spell
- Bone Spirit
- this spell has a high cost to mana and health when used but is very handy to have only for the fact that it reduces your foe's hit points by a third every time they are hit by it..when of a high level caliber this spell can make a mage or succubus into a puppy dog
- Blood Star
- this spell is cool in the fact that it is just like what the succubi use...a red star is released from you which reduces the foe's hit points, but only by one third of your magic characteristic number, so use it wisely 'cause the loss of mana and health, like the bone spirit, is great
- Holy Bolt
- this spell is only effective on the undead but is very useful because it causes great damage with hardly any mana loss
Scrolls
All spells above are found in scroll versions also but some spells can only be found on scrolls (or in staffs)...keep them handy when you find them or have a chance to buy them
- Identify
- this scroll will id any item that is of unknown origin...most of the time magic items...a must have when down in the levels - I hate having to travel up to town to id an item only to find out it is a vulnerable whatever of the pit (ie. -50% to -100% armour, -1 to -5 all stats) when I could have ided it down wherever I was and dropped it right there and then
- Resurrect
- if you want to play mutliplayer you should have this scroll handy when playing with others only for the reason that noone likes to have to restart in town neked and with no defenses when you could have resurrected them where they fell and helped them get their stuff back - tho a word of caution...don't res someone until the coast is clear because they are resed with only 1 hit point to them..easy pickings from any type of creature..even the wimpy skeletons
- Infravision
- I tend to use this scroll a lot only because it gives me advanced warning of how many and what type of creatures are hiding behind whatever wall I'm about to come to...this spell gives any creatures not in your direct line of sight a red glow which can be handy when in hell and you find over 30 succubi hiding just beyond the opening you were about to go thru...thrust me...it can save your life
- Nova
- this scroll is very powerful and devastating in the fact that it is a radial lightning attack with a helluva lot of damage that destroys many creatures..even those found in hell - but the cost in mana is second highest to apocalypse so use it wisely
- Apocalypse
- this is the big daddy of all spells in which it basically blows up any creatures within the general vacinity and those that aren't close by take a good hit in damage...but beware...this spell takes a ton of mana so use it as a last resort or better yet...get the staff
Staffs
Every spell listed above can be found on staffs so choose your spells carefully and if you don't want to take the hit in mana on some spells that demand a lot of it...then find or buy the staff and you're laughing.

Main | Diablo | Newbies | Gallery | Bnet Regs | Rogue | Weapons | Monsters | Shrines | Uniques | Sounds | Cow Level | Screenshots | Links | Webring | Wedding
�1997-1999 CasaLoco Designs, all rights reserved
If you got to this page via a link please click HERE to take you to the full site.
Last Updated: